Овервотч патч

+ Дата публикации: - 10.09.2017 - 2007 Просмотров

Комментарий разработчиков: недавние изменения Воскрешения Ангела смогли облегчить игру против этого героя, однако усиление Воскрешения под действием Валькирии привело к тому, что Ангел все равно была слишком сильной. Fixed an issue that caused the game client to crash when certain visual effects were displayed.

Biotic Grasp’s primary fire sprays a cone of energy that heals all teammates within range, draining biotic energy while active, which will replenish slowly over time. Her alternate fire is a beam that tethers to enemies, dealing damage and siphoning health. Draining her foes’ health regenerates Moira’s biotic energy even faster, allowing more healing for her allies.

Her Biotic Orb ability launches a sphere of energy that bounces around the battlefield, healing nearby allies or damaging enemies until it dissipates. Fade enables Moira to disappear out of sight and into the shadows, granting her a sprint and making her invulnerable for its duration. When Moira’s ultimate is ready to be unleashed, she can cast Coalescence—a powerful, long-range beam of chaotic energy that pierces through barriers to heal allies or damage enemies in its path.

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To learn more about Moira. Developer Comment: Ana has been outshined by other support heroes lately. Boosting her damage will help her defend herself and make her more threatening to the enemy team. Cast time increased from 0 seconds to 1. Developer Comment: We feel that Mercy’s recent rework has been successful, but her Resurrect ability still feels too strong and frustrating to play against. Now that it has a cast time, there is more room for enemies to counter the ability.

However, casting Resurrect happens instantly when Valkyrie is active. This should make her feel powerful when she transforms on the battlefield. Updated: Thu, 02 Nov 2017 16:26:31 UTC Overwatch Patch Notes – October 31, 2017A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the or forums. Please note that the below patch notes only include changes currently available for testing on the PTR.

While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform. Developer Comment: Ana has been outshined by other support heroes lately. Boosting her damage will help her defend herself and make her more threatening to the enemy team. Cast time increased from 0 seconds to 1.

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Developer Comment: We feel that Mercy’s recent rework has been successful, but her Resurrect ability still feels too strong and frustrating to play against. Now that it has a cast time, there is more room for enemies to counter the ability. However, casting Resurrect happens instantly when Valkyrie is active. This should make her feel powerful when she transforms on the battlefield. A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums. Please note that the below patch notes only include changes currently available for testing on the PTR.

While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform. When creating today’s PTR patch, we’ve discovered a server stability issue and traced it to a Roadhog bug. Due to the impact of this issue, we have temporarily disabled Roadhog on the PTR while we continue to troubleshoot.

Overwatch: список изменений обновления 12101 от 200318

This change is only for the PTR and does not affect live servers. We don’t have an ETA for when Roadhog will be playable again, but we are investigating the issue and will provide updates on the PTR forums as they become available. Fixed a bug that caused the incorrect stage of the map (e. A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums. Please note that the below patch notes only include changes currently available for testing on the PTR.

While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

Players now have the option to now hold down the boost button, rather than using the default toggle method. Releasing the button will end the ability. The Hold Boosters option can be found under the “Controls” tab in the “Options” menu, then select D. A team-colored high-water mark will now appear in the progress bar until the attacking team has overtaken the defending team’s progress When capturing an objective, the progress bar is now broken into three segments. Fixed a bug that prevented D. A new Overwatch patch is currently in development and now available for testing.

To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums. Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

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Junkertown is located in the harsh and unforgiving Australian Outback. Constructed from the remains of a destroyed omnium, it's now the home to a band of lawless scavengers known as the Junkers, led by their cutthroat Queen. When they aren’t pillaging the omnium's skeleton for anything of value, the Junkers blow off steam in the Scrapyard—a massive gladiatorial arena whose combatants fight for glory, riches.

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Players will no longer see the Assemble Your Team screen at the beginning of a game when Respawn as a Random Hero is enabled. Players who purposefully kill themselves in a game where Respawn as a Random Hero is enabled, will no longer respawn as a new hero. However, their Ultimate ability will reset and any equipment that’s been placed (i. Torbjörn’s turret) will despawn. Fixed an issue that prevented players from automatically joining Match Chat, even when the option was enabled Fixed a bug that prevented players from receiving the Perfect Round indicator after an Elimination game if they received a temporary health boost from an ability (e.

Fixed a bug that occasionally caused the heroes’ “sigh” voice line to play when respawning Fixed a bug that interrupted the animation on Ana’s eye during the Beach Ball emote with her Captain Amari skin equipped Fixed a bug that prevented Doomfist from being knocked back when his Rocket Punch ability was being used Fixed a bug that allowed Doomfist’s Rocket Punch to hit players through the taxi on King’s Row Fixed a bug that caused a pair of pink fuzzy dice to mysteriously float onto the screen when viewing D.

Overwatch: список изменений обновления 12101 от 200318

Va’s weapon in the Hero Gallery if her Cruiser skin was equipped Fixed an issue that caused the golden tint of Junkrat’s weapon to appear dull when his Firework skin was equipped Fixed a bug that caused Mei’s Ultimate to appear friendly (it failed to change from blue to red) after being reflected by Genji Using D. Va's melee attack no longer cancels Micro Missile barrage D. A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the or forums.

Please note that the below patch notes only include changes currently available for testing on the PTR.

While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform. Two new game modes have been added to the Arcade: Deathmatch and Team Deathmatch! In Deathmatch, eight players go head-to-head until one player scores 20 points. Players will earn 1 point whenever they land the final blow on an opponent and will lose 1 point whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. This scoring will be tracked in a brand-new scoreboard.

The first player to 20 points wins! In Team Deathmatch, two teams of four players face off until one team scores 30 points.

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Players will earn 1 point for their team whenever they land the final blow on an opponent and will lose 1 point for their team whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. If players are resurrected before they respawn, the corresponding point for their death will be deducted from the enemy team’s score. This scoring will be tracked in our default scoreboard. The first team to 30 points wins! We’ve made several modifications to many of these maps (including restricting play to a specific area and developing a special respawn system) when playing in these modes.

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We’re also introducing a brand-new map specifically for Deathmatch: Château Guillard! Learn more about this map below. Both modes will be available for play in Custom Games. Château Guillard is located near Annecy in southeastern France. For hundreds of years, it was the estate of the influential Guillard family, until it gradually fell into disrepair after the family's power waned in the decades after the Revolution. Recently, the château has found a new owner: the Talon agent Widowmaker, who has returned to her family's ancestral home.

A number of data format changes have been implemented Developer Comments: Over the past few months, we’ve been working on a number of significant under-the-hood changes that will help us streamline the patching process. This will allow us to reduce the download size in future patches, but it does mean that today’s patch is larger than a traditional patch. Tire’s movement speed has been increased by 30% There is no longer a time limit when wall climbing Developer Comments: Giving the Junkrat the ability to store two concussion mines adds some much-needed flexibility and versatility to his kit, particularly when using the mines for mobility.

RIP-Tire’s damage has always been very good, but it was often difficult to steer the tire into position before it was destroyed. Increasing its speed will allow players to effectively detonate the tire more often and decrease the amount of time that Junkrat is vulnerable while controlling it. Barrier size increase by 20% Barrier shape has been changed to allow for more coverage from enemies that are below the barrier Developer Comments: The projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further).

Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload).

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Can now be used while moving Damage taken while healing has been reduced by 50% Developer Comments: These changes help Roadhog be much more aggressive when looking for hook targets or blocking for his team. The combination of these effects significantly increases Roadhog’s sustainability and survivability. Affected targets are now visible through walls (to you as Widowmaker only) Developer Comments: Widowmaker is extremely powerful in the right hands, but her abilities often felt a little weak. The Grappling Hook cooldown reduction means she is more likely to have it available when she needs to escape.

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Venom Mine is intended to be an early warning system, uncovering enemies that are attempting to flank her or her team. With this change, she can see enemies when they trigger the mine, even if they’re on the other side of a wall. Fixed a bug that could cause D. Va's black ejection screen to briefly reappear after being ejected from her mech Fixed a bug causing D. Va’s Light Gun to use the wrong texture while outside of her mech when the Junker skin was equipped Fixed a bug that caused D.